Project bar (4)

This side bar diplays your loaded project as a tree list by which you create the user interface. Note: De­pending on assembly, you can check connections and attributes of all tree list items in the work desk (3).

Tree list

You find the project bar in the very left of the user screen.
A project (here: for an external controller) tree-lists all systems and the items therein (see also Project setup). One project and one system are minimum; fur­ther items are optional and later on define the entire UI lay­out.

System 1 contains the module groups Quick Start with modules for the basic settings and Application Settings with further controls and parameter groups.

For each module, you may add one or more controls groups to the work desk (3) further to the right.

Project > System

A system represents a motor with controller, that is, one per motor in a multi-axis application.
  1. To set up a system: Co-click the project.
  2. In the context menu: Either create a new system via Add New Sys­tem.
  3. Or fetch an existing one via Import System.
  1. A new node (= blue) appears in the tree list.
  2. To name it: Co-click the node, select Properties. Note: You can edit any object via Properties.
  1. In the Properties window: Name the system as needed.
  2. If needed: Versionize and describe the system. You can add a string for the device name and firmware version, which should be checked after connecting to a device.
  3. After last entry: Set a tab stop (so that all is stored).
  4. Assemble the system with module groups (see below).

Project > System > Module group

A module group bundles several motor functions (= modules). Depend­ing on assembly, you can check its connections and attributes in the work desk (3).
  1. To set up a module group: Co-click the system.
  2. In the context menu: Either create a new module group via Add module group.
  3. Or fetch an existing one via Import module group.
  1. A new node appears in the tree list.
  2. To name it: Co-click the node, select Properties. Note: You can edit any object via Properties.
  1. In the Properties window: Name the module group as needed (here: Control­ler tem­plate).
  2. If needed: Versionize and describe the module group.
  3. After last entry: Set a tab stop (so that all is stored).
  4. Assemble the module group with modules (see below).

Project > System > Module group > Module

A module allows you to add a single motor function (= parameter set etc.). De­pending on assembly, you can check its connections and attri­butes in the work desk (3).
  1. To set up a module: Co-click the module group (here: Controller tem­plate).
  2. In the context menu: Either create a new module via Add Module.
  3. Or fetch an existing one via Import Module.
  1. A new node appears in the tree list.
  2. To name it: Co-click the node, select Properties. Note: You can edit any object via Properties.
  1. In the Properties window: Name the module as needed (here: Communica­tion settings).
  2. If needed: Versionize and describe the module, add it to a Monitor
  3. After last entry: Set a tab stop (so that all is stored).

Project > System > Module group > Module > Controls group

A controls group bundles individual operating elements or parameter sets.
  1. To set up a controls group: Co-click the module.
  2. In the context menu: Either create a new controls group via Add Con­trols Group.
  3. Or fetch an existing one via Import Group.
  1. In any case, the controls group appears in the work desk (3).
  2. Right there: Co-click the group and its Properties. Note: You can edit any object via Properties.
  1. In the Properties window: Name the controls group as needed.
  2. If needed: Versionize and describe the group. Note the pull-downs for grant­ed viewing and editing rights (here: both Basic).
  3. After last entry: Set a tab stop (so that all is stored).